Koizumi says, "I'm allowed to think a little bit about where we would like things to go, we'd love to see a future where the kinds of places that people play games doesn't feel so restricted," Koizumi adds towards the end of our conversation. The multiplayer, and co-op play, is maybe the biggest key to where Nintendo wants to take games like Mario in future. So maybe it shouldn't be a revelation that surprise is the key to Odyssey's design, too. We all knew that Super Mario Odyssey was going to be unusual and surprising ever since videos showed Mario wandering around "New Donk City" (the game's stand-in for Manhattan) and controlling a t-rex with a magic hat. Great retro reboots strive for it: "Star Wars: The Force Awakens," " Blade Runner: 2049," or what Nintendo seemingly pulls off every time with new Mario games. To walk along the knife-edge of the unknown while finding comfort in the familiar isn't easy. Satisfaction and motivation to go a bit further keep dovetailing.īut there's something I'm really impressed with, too: For such an expansive, weird game full of incredible oddities, it's also easy to grasp. There's always something to find, just around a corner, just up ahead. Like many of the best Mario games, I'm sucked in along an amazing addictive path. I've been playing Super Mario Odyssey for hours over the last week.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |